My Dice of Betrayal
I signed up for the Primeval RPG scenario “Feast or Flight” runned by John M. Kahane. Primeaval RPG is a game that will be soon released by Cubicle 7 using the game mechanics of Doctor Who Adventures in Time and Space rpg. So two d6 is basically what you need to play.
The system is very easy to learn (and maybe years to master). Characters have six attributes and a set of skills plus Traits that will help out in situations. The skills have a value of 1 to 6. Skills are the same and help out in situations to determine success or failure. Example: An Awareness of 4 and an Transport of 2 gives you a title of 6 and you roll d26 and get a sum of that number (4) and you add that to your Skill + Attribute + 2d6 = Result. The GM sets the difficulty factor and you must roll over that number to succeed.
Though each player has Story Points which are helpful throughout the session since you can cash it in to help you add more dice to your roll to “boost” your success rate. The GM also can award Story Points for role playing, staying in character or saying something profound in a certain situation that elevates the story. ;)
That’s the basic of the Primeval mechanics and it works well for the system… though in my case my dice were not all that co-operative with me this evening. From the six players around the gaming table the GM set out pre-gen characters for us to go through and choose who we want to play. The pregens were characters of the tv series… the second season of Primeval and the story as it goes is that an anomaly opens at a summit in a posh resort and we are sent in to investigate and make sure none of the guest at this event ends up on the menu.
The character I choosed for the event was Jake Hemple the ARC Security Man and his assignment is to protect the team and let the others worry about “damage to the timeline” and “Controlling the media”. My one thing is to protect the eggheads, let them do their job and then deal with the problem at hand. Everything was going good, just that my dice would not assist in any attempt of me finding success. Especially, in the moment of need when I spent 2 story points to add 3 more dice to my roll to make sure I get a success and the target number is 14… I end up rolling boxcars with all five dice. Which is good for a yatzhee but not so good and trying to fire off a round or two since those 5 points didn’t help to achieve the success I needed. I was fubared… seriously. ;)