Killing Time
to busy one's self with something which occupies the attention, or makes the time pass without tediousness.
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Hiatus’d

Tonight’s game was called on account of two players not showing up this evening, one was away at a badminton tourney and the other had family commitment to tend too. So, we just sat around and chatted about old adventures and campaigns we’ve been through, the various games that we liked to play and what not.

We were all jazzed to play some Cyberpunk but the others felt it wouldn’t be kosher to go on without the missing. And, that’s understandable since when we last left off was just a prelude to what was to come.

And after having three teeth extracted on Thursday afternoon, I could use the break in the action as well. We chatted about Star Wars and what episode VII might be about; also touched upon the role playing games using the Star Wars universe; West End Games and WOTC and if I were to start a SW campaign (sometime in the near future) what system would they like to play with.

d20 Star Wars seems to be their choice and I’m okay with that.  So, here I sit digging through some old notes and rewriting one of my first adventures I had written for Star Wars (the WEG version) and converting it over to the d20 system.

Watching Trigun: Badlands Rumble made think of an adventure scenario for Anima: Beyond Fantasy. Figured I’d crack open the books, do a little research, jot a few notes down to develop at a later date. 
Maybe, I should develop it for the Trigun d20 system instead? Nah, Anima: Beyond Fantasy for the win. Since, I’m planning on running a Spycraft campaign later on this year and that’s a d20 system game.

Watching Trigun: Badlands Rumble made think of an adventure scenario for Anima: Beyond Fantasy. Figured I’d crack open the books, do a little research, jot a few notes down to develop at a later date. 

Maybe, I should develop it for the Trigun d20 system instead?

Nah, Anima: Beyond Fantasy for the win. Since, I’m planning on running a Spycraft campaign later on this year and that’s a d20 system game.

RPG of the Day: The Wheel of Time Roleplaying Game (WOTC 2001)
The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan. The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The role playing game rights have since reverted to the estate of Robert Jordan.

RPG of the Day: The Wheel of Time Roleplaying Game (WOTC 2001)

The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan. The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The role playing game rights have since reverted to the estate of Robert Jordan.

RPG of the Day: Spycraft D20 System Espionage RPG (AEG 2002)

SPYCRAFT is a role playing game set in a world of dark secrets and high espionage, where players become larger-than-life super spies poised to take on threats of global scale –power-mad dictators, eccentric billionaire industrialists and much more!

Fully d20 Compatible! Action-packed mechanics bring the feeling of the spy genre to vibrant life –using a system everyone knows.

The Only Espionage Role-Playing Game You’ll Ever Need! Everything required to play any spy movie, television series or novel!

288 pages, stunning 2-color interior, chock-filled with great art, hard cover.

Star Wars: A New Beginning

I’ve been on holidays for the past few days now and have caught up on my rest and fully rejuvenated. It’s been a few weeks since my last gaming session and now I’m recharged and ready to go. To tackle the dice and kicking the imagination into full gear now.

I’ve been working out a story arc for a Star Wars (d20 system) campaign. Basing it during the Clone Wars era and adventures involving the aspects of the movies but spinning off in a totally different direction. Sure, it might be a tad darker than the actual prequel movies, but that’s the way I wanna roll with this one.

Hopefully, the players will appreciate the adventures as we weave our own tale in a universe that George Lucas created, borrowed, liberated from other sources.

  • Overheard at a convention:
  • Guy #1: Whats the sense of rolling a d20 when you have a +15 modifier? The creatures AC is 14 so that's a hit.
  • Guy #2: That element of chance that you will miss.

That Awkward Moment…

When you realize you’ve been rolling a d20 with numbers 0-9 twice instead of 1-20 and wondering why you couldn’t hit a damn thing all night.

Attack of A Dire Octopus

That would scare the bejesus out of me if I saw that thing slithering through the inn.

Reminds me of a crazy nightmare I had a long, long time ago. I woke up in a cold sweat and was afraid to go back to sleep. I stayed up til dawn before sleep overtook me once again.

Damn you Cthulhu!

  • Gamemaster: As the door flies open due to the force of your kick, you catch three goblins off guard. They are apparently playing hopscotch....
  • Player Juan: Well now there's something you don't see everyday.
  • Gamemaster: The chamber is 40x40 and they seem to be using gems as markers on the grid pattern on the ground.
  • Player Tuu: I have a bad feeling about this...

In Another Place, In Another Time…

I picked this game up at Cangames a year or so back and put it up on my shelf and added to the collection of role playing games there. It was in a discount bin and the price tag was a mere $5 Cdn.

As I leafed through this 112 softcover book I didn’t think much of it, other than the skills and the alternate earth setting that it had to offer. So I bought it, read a little bit as I ordered lunch and thought it was the best five bucks I spent for a role playing game. After the convention I brought it home and filed it in my library and forgotten about it for a while, until recently when I was thinking of a simple Western game to run.

It’s clunky but the mechanics are simple enough to iron it out and make the game my own. The book lays out the foundation and the GM builds upon that.

Link: West RPG

Link: West RPG