Beyond Fantasy Character Gen Session
Anima: Beyond Fantasy
Cast of Characters:
- Les Nobel, Ebudan Summoner (Michelle)
- Farron Gallows, Daimak Illusionist (Petyon)
- Breena Autumndale, Sylvain Acrobatic Warrior (Erin)
- Guienvere Vain, Duk’zarist Weaponmaster (Shelby)
- Teau Cezta, Jayan Dark Paladin (Tyler)
- Tyrel Sharpe, Human Ranger (Darryl)
- Wilhelm Stormbreaker, Human Weaponmaster (Bill)
Last night’s session was mainly character generation and to show the players the game mechanics with a sample little encounter. The bulk of character generation was done over a two week period with several of the players popping by, looking at the rule book and than deciding what class to play and developing from there.
There were two players who needed to create there characters last night, while the others polished up what they did and transferred their characters onto a much “eye friendly” character sheet.
In Anima: Beyond Fantasy the character race is predominately human, since mankind erased the last traces of other beings that had once shared the world centuries ago. Players can opt to be a “lost soul” referred to as Nephilim. These are the souls of supernatural beings reincarnated in human bodies.
These forgotten races are:
- Sylvain (elvin)
- Jayan (giant)
- D’anjayni (gray ones)
- Ebudan (celestial)
- Daimak (forest sprite)
- Duk’zarist (Dark ones)
A few of the players opted to play “Nephilim” as to make things interesting (besides the bonuses these lost souls wasn’t a deterrent). Players jotted down some background notes on their characters and how they wanted them to be played, with quirks, characteristics and mannerisms (I’ve haven’t seen enthusiasm like that in players in a while now). Then it was to explain the dice mechanics to them.
In Anima all you need is 1d00 (or two ten-sided dice) which helps in determining whether you hit something, block, open a lock, bluff a guard, balance across a tightrope. The higher you roll the better it is, plus there is the open roll factor if you roll 95 or higher you have an open roll and roll again and add that.
All weapons have a set damage and seeing how well attacker hits is all determine in the results of the dice. A weapon can do 10% of it’s potential or up to 400% if the dice are good to you.