Last night was suppose to be the first session of Airship Pirates but due to unforeseen circumstances in real life it didn’t happen. As they say in the movies “that’s life.”

I had the game set up to run, but since that wasn’t going to happen, since two players had to create players and then decide on a Schtick for the character.

So, basically with the numbers around the table I ended up running a quick & dirty Rifts scenario (will blog that session in a bit).

Let’s just say that I was inspired by the movie “Edge of Tomorrow”.

After watching this movie, I felt a surge of inspiration for a scenario idea. Borrowing heavy from this movie, as I sat with pen, putting down on paper several ideas and a main plot to thread them together with. Let’s just say I am not going with the same day over and over schtick. Just the basic premise of the movie: an alien invasion and a small group of heavily armed warriors trying to hold these beasts at bay.

It got me thinking of the Xiticix from Rifts and then an idea began to form in my head and I sort of went with it. While feverishly writing down and drawing up a map of an abandoned settlement, one of my kids wanted to know what was I doing. Was I writing up something for this weekends game? I said no… just an idea that I’m working on at the moment and she wanted to know more.

On that note we generated a quick character and the quick & dirty adventure session was underway.

Okay, so last night I had this crazy dream about werewolves battling aliens on a ghost space ship. So this morning I put pen to paper and designed an derelict spaceship that just happens to have a few xenomorphs nesting in it.

I thought Hounds of G.O.D would be a perfect since it deals with the dark future, werewolves and space travel I figured I’d make it a convention scenario! So you have Aliens and Underworld combined in a free for all in space.

For me it’s a win-win!

jim pinto of Post World Games asked for my input for a game and I kindly obliged. Just offering a few tidbits here and there on this one.

After a long day of hanging around the Lombardy Fair yesterday; seeing the sites, playing a fixed carnie game (or two), listening to some bands perform in the Park and breaking my diet with some fair ground foods, I wasn’t expected to do some gaming last night since three players were engaged in other activities.

Imagine my surprise when an old player shows up at the door for a visit and before you know it we were talking about role playing game and a new rpg he had picked up and been wanting to play: Fiasco.

Fiasco is a Storytelling Game of Powerful Ambition and Poor Impulse Control. Basically, a Coen Brothers movie for table top role playing. It was a fun night of mirth and mayhem.

Tonight is a Fiasco night

Someone asked a question about having sci-fi in their fantasy game.

It depends on what kind of story I want to tell. I ran an AD&D campaign for three years without a hint of sci-fi in it at all, until the one day during a big battle when the characters where up an invading horde of demonic beasts, as I was describing gates opening up and several demons emerge to do battle with our illustrious heroes, a few of the players where checking inventory to see what items they had and then out of the blue one of the players just blurted out “Computer, end program.”

and that’s when I went with it and told them as they demons disappeared as well as the room, they were all standing in a room equipped with a hologrid containing omnidirectional holographic diodes, enabling holographic projections through the manipulation of photons contained within force fields.

It seems the characters where just that characters in a holodeck adventure on board a starship. Talk about mind blown!!! That was one way to END a campaign. ;)

Each time I run Cyberpunk, or a Shadowrun, or Corporation, Dark Conspiracy or any kind of dark future role playing game I try to emulate the film noir style of Blade Runner.

A movie that is beautiful retro in a futuristic society. A crowded city yet the characters feel alone in the crowd. Where colours splash every where but it stills feel like shades of black & white.

It’s a tough thing to accomplish with some players, but with the perfect players that are in the mood as well, it makes the sessions more memorable and have them talking about an incident even decades down the road. And that puts a smile on my face knowing that a player or two (or three) continues to talk about a session that continues to resurface in their minds.

After a three week hiatus the Saturday gaming group got together today and we continued on with the WFRP campaign, after three homebrewed adventures I have finally brought the characters into The Oldenhaller Contract!

I will blog about this adventure in another post.

Had a new “old” player at the table, Chance, decided to grace us with his presence this evening and it was quite a hoot of an adventure.

Though, it is with a heavy heart that I will be losing one (more like two) players in February due to life changes happening. Be they promised to continue gaming til then.


Played the first game of old school D&D with my son today. He changed Crazy the fighter’s name to Spidey the fighter.


Pretty straightforward..the village elders asked him to clear out an old house outside of town that had been overrun with kobolds. All in all, Spidey beat 20 kobolds, one…

So, I started writing out a basic idea for an adventure in Rifts. A basic premise and three pages of notes as well of what the adventure consists of. It’s been a long while since I ran Rifts and don’t know when, or if, I will get the chance to do so.

I’m seriously thinking of making it into a scenario to be run at Cangames, since it does seem to have such a huge “endgame” feel to it. Though, the last time I had ran Rifts the group at the time wasn’t into the whole time-shifting world altering drama with one of the players stating it felt “Star Trekish with the time shifts and paradoxes” though I took it as a compliment since I was into Star Trek: Voyager as well.

Oh well.