An Abney Park’s Airship Pirates tale
Cast of Characters:
Grace Shepherd, MD, a Neovictorion Doctor (Nevion)
Dalton Rivers, a Skyfolk Mercenary (Derek)
Quincy 18, a Neovictorian Automaton (Peyton)
Jhyn Lynx Adirondack, a Neobedouin Gadgeteer (Darryl) away
Our adventure begins back on Skyloft city of High Tortuga. Our heroes had rescued Scabby Jack’s son and having been rewarded they go about getting supplies and other items for their ship.
While in the busy market square browsing about the various shops and stalls and picking up a few items here and there. A urchin runs through the crowd and bumps into Quincy 18. The urchin, Scottie is part of a group of pick pockets, had realized he bumped into an Automaton and regrets it since she knew he took something from her. He immediately hands back her purse and apologizing for doing so.
Quincy lets the young lad scamper off and the group continues to spend a little of the Helios on personal items. As Grace, Dalton and Quincy discuss what their next course of action is. They are approached by an elderly Neovictorian woman who introduces herself as Helga. She has heard of their exploits of rescuing Scabby Jack’s son and would like to hire them to see if they can find her daughter, Cyndi Hendershott.
Cyndi is part of a exploration team that goes down to the ruins on the land to see if they can salvage items to bring back to either use or sell. The Wings of Hope is the name of the ship that she is on and they where heading too some ruins a few days south. Helga is desperate to find her daughter since it’s been several days since they had disembarked and haven’t returned. She offers the gang 100 Helios for the task.
Our heroes mull it over and think it’s a good idea. Since the small ship Cyndi is on has other crew and they might be inclined to receive more bounty from the search and rescue. They stop in the Cock & Bull pub for a pint to celebrate the deal. Helga gives the party 50 Helios upfront, simply on trust and they will get the rest upon return.
Grace, Dalton and Quincy head back to the wharf and pick up a few other items; food and some spare blankets and whatnot. As they load their gear, Quincy notices a fellow at the far end of the dock jotting down into a small notebook after watching him. This fellow sees that they spot him and he just goes about his merry way.
Our heroes disembark from High Tortuga once again, and this time they spot another ship leaving as well: The Iron Elk. The ship is basically following the same flight path our heroes are on. The gang decides to keep tabs on the other ship to see if it follows them to where they are going.
While flying through the mountains they hit some turbulence, from a Turbulence Cannon. Dalton manages to ride the beam while the Iron Elk caught in the wake, and the gas-bag erupts causing a huge tear meaning their ship is going down.
Quincy realizes that the turbulence is caused by a device known as the turbulence cannon, and used by pirates and warlords to take down other ships that happen to pass to close to it. Grace, Dalton and Quincy discuss their options.
Should they continue to the ruins to find Cyndi, or do they go and see if they should help the Iron Elk in their predicament. Realizing that it’s a turbulence cannon means that their a pirate cove is nearby and they could be after the salvage. Dalton, being the captain of the airship, decides they should go down and see what they can do.
Dalton banks around and prepares to get closer to the ground. Breaking through the clouds they can see that the ship has crashed amongst the ruins of a small town. As they prepare to land, they also see the crash of another ship off to the woods as well.
Dalton lands the ship close to the Iron Elk to see three bodies of crew men lying amongst the ruins and one lone survivor tossing something into the Iron Elk and then running to an old stone building. Dalton, Grace and Quincy decide to trail the lone survivor while Jynx stays on board.
The Iron Elk survivor fled to a building, Dalton scans the inside from the door of the abandoned building to see that it’s been claimed by mother nature. He sees that there is one set of footprints that run across the foyer, but also the set of many other tracks.
Grace scans over the floor and realizes that instead of multiple animal tracks it’s one giant insect tract; a giant spider to be exact! Our heroes opt out of going into the building but go around to see if the survivor had run through the building. As they go around, Quincy sees that the survivor is stuck on a gigantic web. Dalton decides to question him.
The survivor, Jack “The Big Nose” Ellentry, says he was he and the crew were hired to follow our heroes and keep tabs on what they do. And to retrieve the property of Boss “Mojo” Molejolly, a criminal warlord. When asked about the property. Jack says the Automaton Quincy!
Quincy has no recollection of being owned by Boss Mojo, her memory banks have no recollection. So Dalton, Grace and Quincy to leave Jack to his fate of being spider bait.
They walk over the wreck of the Iron Elk and see what they can savage, and they discovered what Jack had tossed into the Iron Elk. A clockwork bomb that is ticking down! Dalton grabs the device and chucks it all his might away from the group.
the bomb lands inside the foyer of the house they where in and it explodes! Killing not only Jack but also the giant spider that resided inside the building. Our heroes see a Neobedoudin gang coming down from the hills, and will be there within 10 minutes.
Our heroes grab the loot they can salvage from the Iron Elk before taking off in their ship to the heavens. Being pursued by long range weapons, they are out of harm’s way in no time.